On break, I sit down with some girls from day shift. I instantly detect an uneasy silence accompanied by looks that signal, "There is an outcast in our presence." For what, I don't know. Yet those looks -- they're penetrating.
I play it cool. "Something tells me something isn't right," I say.
A few of them laugh. Psych-out move? Nah... too much cooperation for that.
Your humble servant doesn't date on the job. All right, I'll own it: I don't date, period. I have good reasons besides the obvious of being the square. I see too many relationships go bad on the job at Six Flags. But the park all but promotes on-the-job fraternization, holding socials every so often like it's an extension of high school.
A girl named "Tina" (name changed) asks me out to a "Turnabout" dance. Then I find I'm her second choice. She had asked some other guy first, who turned her down but changed his mind. Now she's engineering a way to go out with two men.
"Sounds kinda kinky," I tell her. I back out, not wanting to be the third wheel. I really didn't feel like going anyway, even stag.
Later in the summer of 1991, the Games department runs a "Data Match" dating game. It's a pencil-and-paper precursor to eHarmony.com, where people fill out a standardized survey of their interests and a computer matches them up to best matches from the opposite gender.
Here's my results. Click for a larger view:
Note my highest compatibility is 67 percent. I don't know if that's positive relationship material. I don't follow up on the results. Remember, I'm not dating.